Related media BioShock
1 related media
1.1 sequels
1.2 limited edition
1.3 remastered edition
1.4 printed media
1.5 cancelled film
related media
sequels
in response game s high sales , critical acclaim, take-two chairman strauss zelnick revealed in conference call analysts company considered game part of franchise. speculated on follow-ups mimicking development cycle of grand theft auto, new release expected every 2 3 years. 2k s president christoph hartmann stated bioshock have 5 sequels, comparing franchise star wars movies.
bioshock 2 announced in 2008, development being led 2k marin. levine stated irrational (then 2k boston) not involved in game s sequel because wanted swing fences , try come very, different , later revealed bioshock infinite. bioshock 3 announced, release assumed coincide bioshock film. bioshock 2 takes place ten years following events of first game. player assumes role of subject delta, precursor of big daddies must search fallen city of rapture former little sister, eleanor. bioshock 2 released windows pc, mac, xbox 360, , playstation 3 worldwide on february 9, 2010.
while bioshock infinite, developed irrational games , released in 2013, shares name , many similar gameplay concepts bioshock, title not sequel or prequel in story, instead taking place aboard collapsing air-city of columbia in year 1912, , following former pinkerton agent booker dewitt tries rescue woman named elizabeth dystopia has become. infinite involves possibilities of multiple universes, , 1 scene during game take place @ lighthouse , bathysphere terminus of rapture part of exploration, though direct canonical connection not given in main game. episodic expansion, burial @ sea, takes place in rapture in 1959, prior war between atlas , ryan, while continuing story of booker , elizabeth. content links 2 stories while providing expansion on causes , behind-the-scenes events alluded in-game background bioshock.
after completing bioshock infinite , expansion, levine announced restructuring irrational games focus on smaller, narrative-driven titles. 2k games continues hold on bioshock intellectual property , plans continue develop games in series, considering framework set levine , team rich creative canvas more stories.
limited edition
following creation of fan petition special edition, take-two stated publish special edition of bioshock if petition received 5,000 signatures; number of signatures reached after 5 hours. subsequently, poll posted on 2k games operated cult of rapture community website in visitors vote on features see in special edition; company stated developers take poll serious consideration. determine artwork used limited edition cover, 2k games ran contest, winning entry provided crystal clear art s owner , graphic designer adam meyer.
on april 23, 2007, cult of rapture website confirmed limited collector s edition include 6-inch (150 mm) big daddy figurine (many of damaged due dropped shipping container; replacement initiative in place), making of dvd, , soundtrack cd. before special edition released, proposed soundtrack cd replaced rapture ep.
remastered edition
bioshock remastered support 1080p , higher framerates part of 2016 bioshock: collection release windows, playstation 4, , xbox 1 systems. remastering performed blind squirrel games , published 2k games. standalone version of bioshock remastered released macos feral interactive on august 22, 2017.
printed media
bioshock: breaking mold, book containing artwork game, released 2k games on august 13, 2007. available in both low , high resolution, in pdf format 2k games s official website. until october 1, 2007, 2k games sending printed version of book owners of collector s edition big daddy figurines had been broken, compensation time took replace them. on october 31, 2008, winners of breaking mold: developers edition artbook cover contest announced on cultofrapture.com.
a prequel novel, titled bioshock: rapture written john shirley, published july 19, 2011. prequel book details construction of rapture , events leading demise. book follows multiple bioshock characters.
cancelled film
industry rumors after game s release suggested film adaptation of game made, utilizing similar green screen filming techniques in movie 300 recreate environments of rapture. on may 9, 2008, take 2 announced deal universal studios produce bioshock movie, directed gore verbinski , written john logan. film expected released in 2010, put on hold due budget concerns. on august 24, 2009 revealed verbinski had dropped out of project due studio s decision film overseas keep budget under control. verbinski reportedly feels have hindered work on rango. juan carlos fresnadillo in talks direct verbinski producer.
in january 2010 project in pre-production stage, director juan carlos fresnadillo , braden lynch, voice artist bioshock 2 both working on film. july film facing budget issues producer gore verbinski said working out. said film hard r. ken levine, during interview on august 30, 2010, said: still active thing , s actively talking , actively working on. verbinski later cited trying maintain r rating, unable find studios effort, putting film s future in jeopardy.
levine confirmed in march 2013 film has been officially cancelled. levine stated after warner s watchmen film in 2009 did not studio expected, had concerns $200 million budget verbinski had bioshock film. asked him consider doing film on smaller $80 million budget, verbinski did not want accept this. in february 2017, verbinski said crew 8 weeks starting filming, plans many elaborate sets given setting of rapture not shot on existing locations, requiring $200 million budget. verbinski anticipating on releasing film r-rating, when universal approached him changing film s direction. universal requested tone down film , aim instead pg-13 movie, able draw more audiences film , recoup larger budget asked for. verbinski insisted on keeping r-rating, , refused smaller budget universal offered make r-rated version. universal felt that expensive film limited r-rating of risk, , pulled him film. universal subsequently brought in new director work smaller budget, levine , 2k games did not feel new director fit material. universal let levine make decision end project, did believing film not work current set of compromises have had make.
in january 2014, artwork canceled film surfaced online, showing adaptation have looked like. verbinski said there kinds of crazy stuff pre-production stage still exists such screen tests characters. noted in 2017 reddit piece success of 2016 film deadpool, believes there justification vision of bioshock film.
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